Sunday, April 5, 2015

Unit 1 - Two Cultures

The two cultures refer to seemingly polarizing disciplines of arts and sciences. My name is Eric Tyler Cooper and I am a 4th year applied mathematics major with a specialization in computing, so of the two cultures, I am closer to the science culture. I want to find work focusing on computing and I have great interest in computers and creating programs for them. In UCLA, there is clear division between arts and sciences, students who focus is math, science, engineering, etc., will have more classes on the south side of campus while students who major in English or film or other art forms would have a majority of their in north campus. From my four years at UCLA, I find this assertion to be true as most of my time spent is in south campus. I never viewed this structure in a negative way because it just seemed to make sense to me to have students of the same majors grouped together due to similar classes students of the same major take and teachers who teaches multiple classes in the same field. The Unit 1 lectures mentions how the structure of schools further divides the two cultures. I agree that UCLA’s structure creates a divide between two cultures. 

It is important to know that math and computers are not what I am all about because I’m also interested in video games as well. Now, video games could be considered as purely technical but there are a lot of aspects that contributes the structure of current video games such as music, design, and storytelling that makes me believe that video games are part of arts as well.





Exhibition that took place at the Smithsonian Art Museum




Pac-Man being played at the Smithsonian Art Museum















Victoria Vesna writes about the emergence of a third culture in her article and video games were the first example that came to mind when I was thinking about something that has the aspect of both sciences and arts. For a long time, I have been interested in creating and designing video games and I would love to be a part of that process if given the chance. This puts me in a unique position, similar to how C. P. Snow described himself in his article. I agree with Snow that the interaction between the two different disciplines is important and again, I use video games as an example. Without the collaboration between art and technology, there could not have been this new interactive art form.



Example of a game that evokes a vast array of emotions that is unique for each person






















Citation

Melissinos, Chris. "The Art of Video Games: Chris Melissinos, Curator."YouTube. YouTube, 09 
Mar. 2012. Web. 05 Apr. 2015. <https://www.youtube.com/watch?v=t-l0Bs3wsgo>.

Smithsonian Art of Video Games 1. Digital image. N.p., n.d. Web. 5 Apr. 2015. <http://www.gametrailers.com/news-post/10940/the-smithsonians-wildly-popular-the-art-of-video-games-exhibition-leads-inventory-management-4-9-12>.

Snow, C. P. “Two Cultures and the Scientific Revolution.” Reading. 1959. New York: Cambridge UP, 1961. Print.

Vesna, Victoria. "Toward a Third Culture: Being in between." Leonardo 34.2 (2001): 121-25. JSTOR. Web. 5 Apr. 2015.

Telltale Games The Walking Dead Season 2. Digital image. N.p., n.d. Web. 5 Apr. 2015. <http://www.telltalegames.com/blog/categories/blog>.


3 comments:

  1. Hi Eric! I thought your perspective on this subject was really interesting, since I am a North campus major and I always wondered what a South campus major thought about this cultural divide on campus. I agree that it makes sense for similar classes to be located in the same geographic areas for convenience, but I also think it would be helpful for students to be required to take a few classes outside of their own field. I think it would create a more well-rounded student and I know I personally would benefit from taking a South campus class or two! I am also interested in what you said about video games, since my little sister is about to major in computer science/video game science at UC Irvine. I've never before thought about how this is a collaboration of art and science (though it so obviously is!) and I will be sharing these sentiments with her. Thanks for sharing your thoughts!

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  2. Hi Eric,

    I especially enjoyed your post's bit about video games and how you refer to it as an art form. I myself grew up as an avid gamer and I am actually ashamed that the idea of video games as as art never dawned on me before. Upon reflection however, I realized that there have been a myriad of occasions where the stories told in a game or the appearance of it have invoked an emotional response in me, just like a great novel or a painting might. I see that video games definitely fall into the "third culture" as an art form that uses technology to create.

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  3. That Walking Dead advertisement is a great example of how video games are art! I have always felt that video games are deeply artistic, involving graphic art, music, storytelling and imagination in a way that few other art forms do, with a result that is often very moving. I also like your insight on the geographic split between art and science on campus, it makes a lot of sense in terms of connivence and networking and I think the lectures and material are misleading in only alluding to the negative effects of it.

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